Sculpture objects overview

The objects are used to stimulate or otherwise affect the string in some way. The object parameters discussed in this section apply on a per-voice basis. A number of parameters can be morphed between up to five morph points. These are indicated in the parameter descriptions. For more information, see Sculpture morph overview.

Important: At least one object must be used to excite or disturb the string, because the string itself does not make any sound.

There are a number of different string excite/disturb/damp models available, such as blow, pluck, bow, and so on. These can radically alter the general timbre of the string attack phase, making it possible to create bowed or plucked flute and bell sounds, or guitars with a flute-like attack, for example.

Judicious use of the object parameters can deliver very accurate emulations of real-world instruments, or sounds that are altogether more other-worldly.

It is important to note that each additional disturb/damp object that is activated affects the string. This in turn alters the interaction of any other active object with the string, often resulting in a completely different sonic character.

The goal of changing the sound character is the reason you would use a new object, but the pluck and blow object combination you chose may sound like fingernails on a blackboard, rather than the plucked pan flute you were trying to create—depending on other string settings. Therefore, you need to pay special attention to the model type and strength of objects. You may find that the flavor of the excite object (Object 1), for example, has changed significantly—and you may need to adjust or change the parameters of all objects (and perhaps several string parameter values) after you introduce a new disturb/damp object (2 or 3). Similarly, the selection of a different type of excite object affects the disturb/damp objects—and the string itself—thereby changing the character of your sound.

Repositioning objects also changes the timbre of the string. If you are emulating a guitar, for example, changing an object position would be similar to picking or strumming a string at various spots along the fretboard.

Figure. Object parameters showing Type menu.

Object parameters